Hey everyone! I just wanted to say I'm switching gears with Wolfsong. It is evident right now that the kickstarter isn't going to make it. Running one has been a educating experience (and certainly a humbling one) and it is unlikely I would ever try it again. I can't regain the lost time I could have put towards the game, but I also don't have to feel crappy about never having tried kickstarter at all. I hate questioning regrets, so there is that.
I'm touched by everyone who tried to support me on the project, generous donations and lots of people trying to help me spread the word. That ALL means a lot to me. I mean, it REALLY means a lot to me. There is always a lot of negativity when doing something like this. I always try to remember the kind emails and messages you guys leave me, that keeps me going.
I need to take some time. I'll be taking some contract work so I will likely be away for a few more months. I'm going to try to save up a nest egg, and finish a minimal version of the game on my own. It'll be watered down, but at least it will be finished. I'm going to cut all of the voice work, it was my primary reason for trying to raise the money. I know most my voice actors and actresses would do the work for free, or promises of being paid later, etc, but I can't (and won't) ask anyone to do that. I've heard that crap my entire career as an artist. Maybe in the future I can patch the voices in, but even if they did the work for free, the time it takes to match the different samples up and all of that, I had that figured into the 20k budget as well. It's better to just leave it out for now if I expect to ever finish the product without funding.
Again, thank you all so much, I'm very touched. I'll try to keep everyone up to date on what my plans are for the game. I still want to finish it, I just don't know WHEN I can. Stay cool!
Poniiboi
pretty cool that you did the kickstarter. i'm doing my first steam greenlight and kickstarter in a little bit as well.
Hyptosis
I wish you luck. At this stage I would recommend use that time to simply work on the project though. I tried press releases, contacting bloggers, youtubers that have reviewed my content in the past, even talking with indie news and game sites. No one would even reply to me, it's not easy. I recommend having connections before going in. It was a true waste of time for me. I really hope it works out for you if you go ahead with it.