So, after trying to find a sponsor for the game, and then seeing how many bugs popped up after release, I realize that the second game was just too much for me to do. My programing skills are just lousy, and I spent 99% of my time fighting code and trying to promote the game when my skills are much better applied writing and just doing art. I'm sure I learned a few things while working on it, and to me that is most important. And a few players seem to be enjoying it even though it is tremendously flawed, and that makes me feel pretty good. The type of game that it is isn't the type to appeal to everyone anyway, it's slow. And it is meant to encourage exploration and trial and error, but the game needs a lot more spit and polish, and in the end I lost money on it and a LOT of time making it. Which is a bummer.
STILL, I'm very happy to have it done, at least it is SOMETHING. I just wish it could have been more. This late in the game I'm not sure it is salvageable at all, nor worth it for me to try to save it. There are a lot of pain in the ass variables with making and releasing flash games. Like, the viral versions on other portals won't update if I fix my game and re-upload it to my hub and here on Newgrounds. Those broken versions are still floating around. And then I uploaded several fixed versions here on NG, but no one refreshes their browsers when they come to play, so they keep trying to play the broken version that is in their history. I had a dozen play testers play the game, and none of the problems popped up for them that are now popping up. It's just tough, it's got to be perfect on luanch or it's a headache from there on out. :P Still, no regrets really.
That got wordy, well thanks for playing guys! I'm going to try building simpler games from here on, I now realize my limit. I need to just stick to what I'm good at for a bit.
Aratheon
Hey Hyptosis.
I played Guild DUngeons 2. Well, somehow playing it was a pain. It was Hours of waiting, mostly for lumber and other recources and population do build up my army. I had to build up my army several times after failing at missions, wich needed literally hours. Normally, I would say it was a moderate game.
But somehow, this game fascinated me. It was the first flash game I played for two days, spending like 2-4 hours every day on it. The last game I played with such an efford was maybe sonny 1. So, Im not sure why, but the game fascinated me. It had, and surely still has, potential. It was complex.
Out there are thousands of games, but not many that have a real complex system. Like Guild DUngeons 2. furthermore I really loved the artwork, especially Ulysses, my loyal green adminsitrator. ANd the humor gave it a great personal note.
Please dont give up. EVen if the game is not perfect, its good. And many of the games out there have a lots of bugs. Especially if they are that complex.
I want to encourage you to make other games like Guild DUngeons 2. Instead of giving up because its too complex for you, maybe you can find a nice programmer who helps you. Newground is for finding other game developers and collaborate!
Im not a game developer by myself, I have no idea how hard your work was, but I appreciate your work and it would be great if you find other creative minds and programmers and continue your series instead of making easier games. Dont give up. If you try a difficoult game and fail its still better than making just simple games that dont fascinate that much.
yours sincerely,
a big guild dungeons 2 fan
Hyptosis
Thanks for the detailed feedback, it means a lot to me. And thanks for the support and kind words man.