I thought I'd share some projects I'd worked on that will likely never get finished.
The first is a goblin game I was making in Stencyl. It was inspired by Zelda 2, and like, Metroid. It was going pretty smooth, but a serious error in Stencyl corrupted the game, and all of my work was lost. This was the only compiled version that could be recovered, it is about 1/50th the final product. You can click on the scrolls at the top to change you active spell. The controls are wasd, and arrows, and keypad 1 and 2, and the letter keys z and x.
http://www.newgrounds.com/dump/item/2f0a72136a4a 291a50a85f7258a8596b
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This next thing, just some really short animation tests I did (I can't animate) only spent about an hour on it, mostly dicking in flash 8.
http://www.newgrounds.com/dump/item/97f4da4e2924 a65da3ae88832b8646e2
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This was a rogue-like rpg I was planning to make, but couldn't code well enough to make it run efficiently, in fact you might get some staggering if you're not on a newer machine as it. Heh.
http://www.newgrounds.com/dump/item/cfbf8eac592d 8597492125c4f8aa64af
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This was a civ/settlers type game I wanted to make about goblins. Never really got around to it, this is just a mockup, kind of. The idea is you'd plan their village, and they'd work on their own. Like watching an ant farm grow.
http://www.newgrounds.com/dump/item/2d267f643483 9bb57015ae4e2e485dc8
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This was going to be a rts/4x type of game in space. You'd design ships and manage planets and meet with alien races to negotiate or war with them. I couldn't code well enough to keep the project afloat. Story of my life. You can click on the ships and move them around, you can also see my tests for a ship builder.
http://www.newgrounds.com/dump/item/43581210aac1 62b983e8dbaff87e2bfa
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This is just, jesus I don't even know. Some weird little building game I started and never finished, but alas, here it is.
http://www.newgrounds.com/dump/item/d1e0ac992083 f79ba32945020944c87e
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Now this one, just... damn. This was Guild Dungeons 2. A lot of people ask about the second one, when it'll be coming out, etc. And I was very eager to work on it, but I hit a serious wall when making it. As the buildings in the city mode stack up, the frame rate degrades. And even on a medium strength machine it starts to sputter. I haven't figured out a fix for this yet, and until I do, the game is on hold. You can see some of what I had done here, you can click on the "Build Structures" tab on the left side to build some civilian structures. As you build more buildings, new options become available and you can see little people moving around the town. Once you get the city to a certain size you can even install some heating and cooling systems. Usually by this time though the frame rate of the game has dropped for most players.
http://www.newgrounds.com/dump/item/9684fd5159ff 62287f96adf4837d5c3f
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I almost forgot Mane. Man, I really wanted to make this game, but big surprise, my code was not up to par. I'd like to revisit the idea some day. I was going to fan the fire of my love for Ghost in the Shell and Blade Runner on this one. It shows too I think, more than a little. But alas.
http://www.newgrounds.com/dump/item/3c696e016fc0 98b542bf16ac89247f96
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That's about it for now, there are a few other project I'm working on, but I don't want to show those as they actually show signs of being complete during my life time. Thanks for looking, I'd love to hear what you guys think and please, show these to your friends and stuff. These projects will never be finished as it, but I'd still love to have them seen by anyone interested. Stay cool everyone!
Gonzossm
I really like the atmosphere and the art direction for Mane. Out of all the games that one stood out to me the most. Really great art on all of them.
Hyptosis
Thanks a bunch!