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Hyptosis

Age 42, Male

Joined on 3/19/09

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Stuff That Will Never Be

Posted by Hyptosis - July 25th, 2012


I thought I'd share some projects I'd worked on that will likely never get finished.

The first is a goblin game I was making in Stencyl. It was inspired by Zelda 2, and like, Metroid. It was going pretty smooth, but a serious error in Stencyl corrupted the game, and all of my work was lost. This was the only compiled version that could be recovered, it is about 1/50th the final product. You can click on the scrolls at the top to change you active spell. The controls are wasd, and arrows, and keypad 1 and 2, and the letter keys z and x.

http://www.newgrounds.com/dump/item/2f0a72136a4a 291a50a85f7258a8596b

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This next thing, just some really short animation tests I did (I can't animate) only spent about an hour on it, mostly dicking in flash 8.

http://www.newgrounds.com/dump/item/97f4da4e2924 a65da3ae88832b8646e2

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This was a rogue-like rpg I was planning to make, but couldn't code well enough to make it run efficiently, in fact you might get some staggering if you're not on a newer machine as it. Heh.

http://www.newgrounds.com/dump/item/cfbf8eac592d 8597492125c4f8aa64af

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This was a civ/settlers type game I wanted to make about goblins. Never really got around to it, this is just a mockup, kind of. The idea is you'd plan their village, and they'd work on their own. Like watching an ant farm grow.

http://www.newgrounds.com/dump/item/2d267f643483 9bb57015ae4e2e485dc8

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This was going to be a rts/4x type of game in space. You'd design ships and manage planets and meet with alien races to negotiate or war with them. I couldn't code well enough to keep the project afloat. Story of my life. You can click on the ships and move them around, you can also see my tests for a ship builder.

http://www.newgrounds.com/dump/item/43581210aac1 62b983e8dbaff87e2bfa

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This is just, jesus I don't even know. Some weird little building game I started and never finished, but alas, here it is.

http://www.newgrounds.com/dump/item/d1e0ac992083 f79ba32945020944c87e

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Now this one, just... damn. This was Guild Dungeons 2. A lot of people ask about the second one, when it'll be coming out, etc. And I was very eager to work on it, but I hit a serious wall when making it. As the buildings in the city mode stack up, the frame rate degrades. And even on a medium strength machine it starts to sputter. I haven't figured out a fix for this yet, and until I do, the game is on hold. You can see some of what I had done here, you can click on the "Build Structures" tab on the left side to build some civilian structures. As you build more buildings, new options become available and you can see little people moving around the town. Once you get the city to a certain size you can even install some heating and cooling systems. Usually by this time though the frame rate of the game has dropped for most players.

http://www.newgrounds.com/dump/item/9684fd5159ff 62287f96adf4837d5c3f

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I almost forgot Mane. Man, I really wanted to make this game, but big surprise, my code was not up to par. I'd like to revisit the idea some day. I was going to fan the fire of my love for Ghost in the Shell and Blade Runner on this one. It shows too I think, more than a little. But alas.

http://www.newgrounds.com/dump/item/3c696e016fc0 98b542bf16ac89247f96

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That's about it for now, there are a few other project I'm working on, but I don't want to show those as they actually show signs of being complete during my life time. Thanks for looking, I'd love to hear what you guys think and please, show these to your friends and stuff. These projects will never be finished as it, but I'd still love to have them seen by anyone interested. Stay cool everyone!


Comments

I really like the atmosphere and the art direction for Mane. Out of all the games that one stood out to me the most. Really great art on all of them.

Thanks a bunch!

theres alot incredible stuff here, mane looks nuts and should definitely be finished.

Thanks man, means a lot. I'd certainly like to revisit it, maybe after a short break from Stencyl.

btw, what are you thoughts on stencyl? is hows the learning curve? and have you tried gamesalad? and what are your thoughts on that?

I didn't find it hard to learn at all, as an artist anyway, it's very visual. I haven't tried gamesalad, I'll go look it up right away!

Stencyl seems like good software for a person who isn't lazy and willing to really dig in and build what they need, and not try to rely on blocks of code from others. There is a lot of 'free' code blocks available I think most users will latch onto. It's biggest limitation is how it handles text, that is what stopped me on Mane. It needs to be a text heavy game, and I could not get dialogue and stuff to work at all, it was a mess. Something that would be trivial in basic flash and actionscript. I've learned more though since I worked on Mane, so maybe when I revisit it.

Agree about Mane - what wall did you hit in terms of the coding challenges?

With Mane specifically it was how Stencyl handles text. Like, in order to display text you 'draw' i onto the screen, which I understand, but then making that works with buttons and key readouts and such, it was just a real mess. Part of it was me not knowing how to make Stencyl do what I want, and I'm not good enough with actionscript 3 to building my own block to insert.

I learned a lot making the goblin game though, I hope to revisit Mane and apply what I've learned.

Another problem I have is that I have a really high end machine, so when I'm building something poorly (I do this a lot, lol) I don't realize it's running badly until I show it someone else, which is usually too late. I'm trying to educate myself better in such a way that will cause me to do this less frequently.

Thanks man!

Damn, mane was brilliantly textured. im getting chills like i did first time i saw bladerunner .

Whoa, thanks so much! That was the vibe I was going for!

Was playing a few of these earlier, I was just thinking how I might have a go with Stencyl, since you've managed to pull off some cracking examples.

Two other things:
- Are these projects totally unsalvageable? Since Mane and the Space RTS one look like that could work if they had a programmer's innovation behind them.
- Corrupted files: I know this is hindsight stuff, but I tend to save different versions of my work for just that reason, or for backtracking when I overcomplicate stuff. (say filename_v1_1, etc.)

Yeah, I save in four stages on my backups, on an external drive, this was a very special case so when I tried to access my backups, it kind of automatically corrupted them. Which it shouldn't have, it applied a corrupt listing to them without prompting me. The Stencyl team have been working really hard to try to recover it, I'll give them that. I really appreciate their help. As of now it's just, I could REBUILD it, the only real loss is the code, I still have all the audio and art. I just lost my steam once that happened, I was maybe two or three days from having the entire game done.

I appreciate the kind words, sir! Means a lot to me that you read my posts! :D Stay cool.

Mane looks freaking amazing.

Thanks!

Yea really love the mood of mane.

Thank you!

the goblin game and mane were very interesting. i hope you finish them someday.

Thanks!

Show off. One day your power is going to go out and the child laborers you have making this stuff are going to escape.

I have it rigged so they'll never escape alive.

The hyper-productive beast strikes again!

haha thanks :P

You did a decent attempt at lip sync on the animation test, and if there are more attempts at animating from you: consider looking up Preston Blair's book on animating.
Goblinz: reminded me of the Wonder Boy games for the Master System and Genesis/Mega Drive.
SpellSword: I love how you didn't mirror the player sprite in this and wouldn't mind seeing a Zelda-clone like this completed. (If you need help, try teaming up with those programmers that I suggested to ya some time ago.)
By the way, I see where you and Evil Dog are coming from on releasing unfinished projects since I have plenty of shit on the backburner due to lack of skill, patience, interest, etc.

Thanks for the kind words and advice!

you could ask around in the forums for help

Yeah, I should probably give that a try more often.

Wicked cool!

Thanks man! I so love your music!

Keep up the awesome stuff man, this all looks great. You are by far my favorite game designer on newgrounds, and I can't wait for more saggitarian (error 753 might mean Alice is dead 4?)

P.S. If coding is your problem, you could probably get another fanboy like me who knows how to code to help you out a bit