Well man, I think quality over quantity is generally the best route. You do tons of games per year.
I didn't release anything for a whole year, we'll see if that pays off.
Not saying what you did anything wrong, just something for us to think about. I mean, generally if you're going to get a game sponsored, it's better than they don't have too much quality in it to find financial gain in it.
Wow.
Dat offer. Where you working at now?
Ralix
That's sad. When I joined Newgrounds and played Alice is Dead, I thought it has a very interesting, fresh perspective on the original story; and also - woah, there are actually people who draw like that?! Is it even possible? Then I discovered Hood and played all the episodes in one sitting, with shaky hands, breathing slowly. Actually a little scared and very curious. It was a completely new lore - complex, deeply thought-through and unlike anything I've seen or read before; supported by the great art and story-telling ability. The Kingdom of Liars and the other games enhanced that feel.
Of course the comments must be getting a bit more sour over time. People who love your games have already said that on numerous occasions and may feel like it will get old if they repeat it too often (especially with a person as productive as you), so they don't post jolly reviews as much as before. And the others tend to compare your games to your older ones, to 'your standard', but they don't realise that nothing can be as good or better than the older games if they won't let you try something new. Personally, I was really looking forward to your Starshroud game - an old-styled RPG, exploration and character interaction? I'd love to play that.
From your post, it seems like you need a break to regain energy and get fresh ideas, but don't let it be your swan song. You have truly inspired a lot people to create their own works and each of them will be patiently waiting for your return. Shaky hands, breathing slowly. ;)
Hyptosis
Thank you so much for the kind words, it really means a lot to me. I can't imagine anyone liked something I worked on, so much. It's very touching, thank you for letting me know. I am going to try to still work on Starshroud a few times a year, and I want to return to KoL one day. I just don't know when that will be. Thanks, stay cool.