Hey man, it's okay. Don't rush your projects. They all sound awesome and the last thing anyone wants is for them to be not good because you were afraid that people were getting impatient. Quality over quantity. The idea to use more symbolism sounds really cool as well. As for the sequel concern, the reason sequels don't usually do well is because the sequels are usually rushed, or try to rehash what made the original so good.
MSGhero
Forever only begins to describe how long rpgs take. Mine is completely opposite cuz I don't start with art: small file size cuz I only have the battle and cutscene mechanics :)