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Hyptosis

Age 42, Male

Joined on 3/19/09

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lol. Also the music doesn't replay after the track's over

I run on a 2007 Compaq machine running Windows Vista with an old AMD card and old nVidia gfx card. The game seems to run perfectly smooth for me.

-Sometimes if you hold a direction key for long enough, the character keeps going for a little bit even after letting go. So yeah, I guess that falls under sticky controls.
-Whats the different between the two rapid-fire weapons given?
-You might want to work on fine-tuning the collisioning of some platforms. It looks kinda weird to me having a heavy-ass character look like he's standing in thin air right next to the top of a building. Unless you're okay with Castlevania syndrome. :p

Also, what is that meter with the sword icon for?

It runs great for me, I'm not sure if that says anything. The load wasn't very long and I didn't notice any "sticky keys" of any kind. But there is something I noticed: when you first start you don't have ammo selected, but if you fire it still kills enemies. I tried this again, wasting all of the ammo before killing the enemies, and it still killed them. Is this meant to happen, like a backfire damage kind of thing? The game looks cool though, and I'm looking forward to your next work!

-Collision on the platform
-Jumping sound doesn't always occur when you spam jump
-Don't see the difference between the two rapid-fire weapons (aside from sound)
-Flying enemy's attack... yeah
-Normal shot travels through enemies and hits adjacent ones (intentional?)
-Can clip into ranged enemy and not take damage (after the first hit)
-Running back and forth through ranged enemy doesn't always deal damage
-Can clip/walk through yellow pod in beginning before it hits the ground

That's all I've noticed so far, not sure what's a glitch or not.

The little brown creature runs off the screen and doesn't come back.
Trying to kill the bee while it's flying high can be hard because you have to hit it in the dead "center"
The bee also doesn't hurt you unless you get hit by it's "center"
You can walk out of the pod while its still falling.
If you bunny jump high you can see the dirt particles, that appear when you land, follow you up.
Sometimes jumping is unresponsive.
I once bounced off the wall when I jumped against it.
Sometimes the rocks hit you and don't take any life away.

The little brown creature runs off the screen and doesn't come back.
Trying to kill the bee while it's flying high can be hard because you have to hit it in the dead "center"
The bee also doesn't hurt you unless you get hit by it's "center"
You can walk out of the pod while its still falling.
If you bunny jump high you can see the dirt particles, that appear when you land, follow you up.
Sometimes jumping is unresponsive.
I once bounced off the wall when I jumped against it.
Sometimes the rocks hit you and don't take any life away.

the game is pretty good. i love the pixel anime

Well I am owner of old machine (like very, very old) and I say I have'nt experienced lags, well I had only one moment at the beggining game freezed for second, then played smoothly. Unfortunely after killing two enemies, no new appear. Also I see no difference between fast firing weapons. Maybe with other enemies I could see, but like I said every try (which was like 7 of them) lend me to empty screen after killing two enemies with nothing to do. I hope it helps. Also - really good art, I like it

the-game-idea-its-good-but-there-are-a-lot-of-
problems-like-that-dumb-main-menu
also-where-is-the-pause-button-and-the-game-mi sion-and-plz-ad-some-moar-levels-thats-all-i-h ad-to-say-yet

If you jump immediately after you fall back down from a previous jump, the ground (the one that comes flying up after you land) also moves up with you. It looks really off and it doesn't help with the aesthetic of the game.

runs perfect on my compaq no lag no glitches NOTHING