So, after trying to find a sponsor for the game, and then seeing how many bugs popped up after release, I realize that the second game was just too much for me to do. My programing skills are just lousy, and I spent 99% of my time fighting code and trying to promote the game when my skills are much better applied writing and just doing art. I'm sure I learned a few things while working on it, and to me that is most important. And a few players seem to be enjoying it even though it is tremendously flawed, and that makes me feel pretty good. The type of game that it is isn't the type to appeal to everyone anyway, it's slow. And it is meant to encourage exploration and trial and error, but the game needs a lot more spit and polish, and in the end I lost money on it and a LOT of time making it. Which is a bummer.
STILL, I'm very happy to have it done, at least it is SOMETHING. I just wish it could have been more. This late in the game I'm not sure it is salvageable at all, nor worth it for me to try to save it. There are a lot of pain in the ass variables with making and releasing flash games. Like, the viral versions on other portals won't update if I fix my game and re-upload it to my hub and here on Newgrounds. Those broken versions are still floating around. And then I uploaded several fixed versions here on NG, but no one refreshes their browsers when they come to play, so they keep trying to play the broken version that is in their history. I had a dozen play testers play the game, and none of the problems popped up for them that are now popping up. It's just tough, it's got to be perfect on luanch or it's a headache from there on out. :P Still, no regrets really.
That got wordy, well thanks for playing guys! I'm going to try building simpler games from here on, I now realize my limit. I need to just stick to what I'm good at for a bit.