Contact Info / Websites
I just wanted to say that I hope everyone is having a great year and stayng positive! Keep it up, go be creative guys! Make good art!
Here are some random screengrabs and stuff from the current build of Wolfsong. The game is at about 85% done. I didn't get to use all the voice actors and musicians I wanted to, but that is okay. Part of the reason being just the time constraints, nothing the voice talent's fault. I'm very pleased with the game right now, Mandi has been doing an amazing job handling all the music for me, Corey, Silentkitty and I have been doing all of the art, and a few of my code buddies (Kildorf!) have been helping me with scripting. I appreciate everyone's support!
I know deep down I could make a MUCH better game, but managing my time, working two jobs to support the game, and just feeling an under dog... I'm real damn proud of it. :D I few people have told me the game is a bad idea and that I'm wasting my time, but I've had a lot of fun making it. That's really all I care about at this point. :D
Raising money for my rpg Wolfsong, by selling some of the assets from it, check them out here -- https://www.gamedevmarket.net/member/hyptosis/
Self important Wolfsong news ahead! :P
I've been away for a bit, but I return with my personal baby's updates. Wolfsong! Here is some short footage of the newest zone, a mossy ruins area deep in the heart of a Oregon-like forest.
And some of you might have seen these already, but a few new images form the game! <3
A few rotten badguys the player will encounter on the road. I appreciate all the support and feedback I've been getting, it means the world to me. Thanks for looking, stay cool and keep creating things!
The current party in Wolfsong, about to leap into action!
Hey guys, wanted to share a screengrab of Burnside. He's connected to the ancient race some of you might remember from Hood? I'm pretty excited to introduce him, and all of the answers he will bring with him.
I am back to slaving away at Wolfsong, hope to get it done in the next few months. LadyArsenic has been writing some totally sweet music for the game while I was away working, and it turned out great in my humble, but always right, opinion! :P
I'm working on the final playable character in the game right now, as well as the quest that unlocks him. I wanted to have a few more, Jahti from Relic, Baldewin from Hood, Cameron too, a few Kingdom of Liars characters, etc, but because of lack of time and funding they'll have to wait for a sequel, there will likely be lots of cameos from previous projects though! ^_^
Here are a few of the latest foes the player must dispatch!
They are called Gooka, and are a nasty lot of spirit worshipers.
Thanks, I'll have more news soon!
I'm really really happy with the progress I've been making on Wolfsong. I know it isn't going to be the kind of game that appeals to everyone. A lot of my players don't like SNES style rpgs, many of them follow be because of my adventure games or my point and click story games. So this is a bit of deviation from what is expected of me. That said, I'm overjoyed with how this game is turning out considering I've manage to build it with very little financial support. A lot of people have donated their time and hard work to the project though, and that means a lot. I won’t forget it. And to all the people who donated to me in the past, I’ve kept your numbers guys. You’ll be getting a copy of this bad boy first thing when it is done.
However some of my closest friends have expressed doubt in the project and even discouraged me to go on with it. Telling me it is a dead end, I’m wasting my time, or this isn’t the kind of work I’m known for and I shouldn’t be deviating. Some have told me it just flat out isn’t a very good game, and that hurts. But I’m trying to remedy that.
Truth is, I enjoy making games like this. I have never really done it before Relic. And even if it turns out that no one likes it, I still had fun making it. And I AM still having fun making it. I HOPE that my enthusiasm and hard work will shine through to those that do give the game a chance when it is done.
It is alarming to see how many hours I’ve put into the project already. I means, thousands and thousands of hours, and on top of that, the money I’ve put into it, and the time it took to earn that money. It’s staggering and I don’t like going back through my books and seeing it.
The game is about 25 to 30 percent finished. It isn’t too late to stop, but I feel like I’ve done too much already to quit. I’m having to take some contract work which will stop all progress on the game for about two months, once that contract is up I”ll be back and hopefully get it to that 50% mark.
A few people have suggested I do an early release or try the itch.io route. And maybe I should, I honestly don’t know. I know when I buy an early access game, I’m tired of it before it is actually ‘released’ and that seems very counter to a good launch. My kickstarter very much showed me that people aren’t THAT excited about the project though, that I’m making this game more for me than for anyone else I’m afraid. That isn’t a bad thing since I’m having fun doing it I’m not wasting my time even if it does fail horribly. -- If just a few players enjoy it, then it will still feel like a win to me anyway. ^_^